Presentation & Exhibition Research

The work for an game exhibition is presented in many different ways, such as on card, on a screen, or even through presenting the game itself. It also depends on what format the presentation is about, as each different format will have their own benefit for the viewer to look at the exhibition.


2D artwork based exhibitions are presented in many ways. If it is character art, sometimes it could be a turntable style, showing the character in many perspectives. It could also show off multiple characters, or that character with different styles or appearances. For environmental art, as well as presenting the overall scene, it could present more details for certain areas or even individual assets.


3D modelers could show off their work from a different perspective, as well as showing it off without the additional colour and details, as well as its polys. If available, a 3D modeler could also have their model on a screen, and then the viewer can look at the model themselves, expecting it from all angles.


For programmers, it could be presented with the assets they use for their game, and then showing a diagram of the controls that are used for their game. Some programming exhibitions could also actually show their game, giving viewers an opportunity to experience the game and work out it’s controls.


On some of the exhibitions I have had a look at, there are small text boxes beside them from their creators. These text boxes aren’t fancy, but they are organised, with a photo of it’s creator in the corner, and a list of information, such as their name, their specialism, and an added description if they wanted to add one. It is very simple, with it being a simple white background with black writing, so it is very clear to read.


For my exhibition, I intend to do environmental concept art, but unlike my previous project where I focused on assets from a scene, I am going to produce a diorama scene. I will be producing three boards in total, with two boards focusing on my intended diorama at different stages – linking to the project theme – and then an additional board focused on detail, this would possibly be a zoom in, or a segment of the diorama to focus on.

Above are some photos from a game convention, displaying the way some companies exhibit their games for the public to look at. They mostly consisted of one board displaying the title of the game and some graphic art from the game, with a PC for the public to attempt the demo of the exhibited game. This sort of display is simple, not the type of display I am into, but I understand that this form of exhibition is more ideal for those focusing on the programming side of game development, as they focus more on the quality of the game controls and functions rather than the display.

Since my focus is 2D art, I took some photographs of 2D art displays to get some ideas on how my work can be displayed, as seen above. I took a look at some displays of character art, as well as some for environmental art, to see if they had any differences, as my focus will be on environmental art, the style I am most comfortable. I have noticed the character art exhibitions have more boards, showing off character turntables as well as multiple characters, compared to those of the environmental art who have fewer boards, showing the environment in different angles, and showing off either certain segments or assets of that scenario. This can help me come up with how I can display my work.